It is no longer a prototype


When this game was first published on itch, it was bad.

It started as a prototype to see if a bunch of ideas floating in my head made sense. After the core mechanics were implemented, I started creating content and coming up with rooms and puzzles to utilize these ideas and then mix them together in interesting ways. New content inspired new mechanics, until each room was filled with something unique. At the end, I was tired and just wanted to have it somehow finished. It had no sound and music and I barely playtested it.

Before this one, I've had other prototypes of games and small projects but nothing serious and finished on my own (there was a bigger and fully released project but made in a team). A few months after publishing "Fallen Stalactite" as a prototype, I really wanted to finish it and make it a proper, full thing.

Here is what has changed:

  • added sound effects to skills, movements, interactions and enemies
  • added music that fits the puzzle and exploration themes of the game
  • changed many rooms and puzzles after numerous playtesting
  • updated textures to have more detail, shade, glint, crack and polish
  • changed skill hud textures to reflect from which hero's augmentation they come from (genius)
  • added a hidden augmentation that you can unlock after collecting every "secret" before finishing game
  • added tutorial (modest, nothing fancy) to help in the beginning
  • fixed some bugs
  • other small "quality of life" changes

I can say that I am really proud of it now. I play it, and I like it. The music stays in my head and plays in random moments during the day.

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