Fallen Stalactite
A turn-based game with an open world, interactive environment and obtainable skills.
- Explore an open dungeon with 48 unique rooms.
- Use your skills and items to interact with the environment.
- Push, pull, throw, melt and manipulate objects to gain access to other rooms and resources.
- Fight enemies in a turned based combat with telegraphed attacks.
- Lure enemies into traps and take advantage of their attacks.
- Watch out for environmental hazards.
- Bring to life other allies to help with room puzzles.
- Add augmentations to your hero to unlock new skills and skill synergies.
CREDITS
- design, programming, art: me
- source code: https://github.com/mmarlewski/sdl_game
- "Stepalange" font: Szymon Furjan
- sound: various artists from Pixabay
- All sound effects are in the "res/sound" on Github. Some sounds were edited by me with Audacity and have "-edited" at the end. If you want to see the source go to "https://pixabay.com/sound-effects/sound-effect-name"
- music: Sonican and DSTechnician
INSPIRED BY
- Into the Breach : telegraphed attack to take advantage of enemy actions and 8x8 grid rooms
- metroidvanias : approach to level exploration (certain level chunks inaccessible without appropriate skill, new skills gained from objects spread throughout the level)
- immersive sims : interacting with the environment in systemic ways (meltable objects can be melted with cell item by the player or with lasers by enemy turrets, water and lava tiles accessible to floating enemies or hero with floating ability, pits can be crossed by jumping, being thrown by enemy, pulling yourself to another object with chain or by flying with flying ability)
IDEAS
This is a prototype based on ideas that have been floating around in my head. Enemies have no health points, which means that you can't make them tougher simply by giving them more hp. Instead, it is how you can interact with them that determines their difficulty. Some can be drowned in water while others can fly, some can be displaced while others are stuck to the ground. It's similar with player abilities. Player has no 'attacks' that damage enemies for certain number of hp. Player gets more powerful not by cranking up the stats of the attacks, but by gaining new ways to move through the level and interact with objects. You start with just simple ground move, but later can acquire abilities to push, pull, throw, jump, teleport etc. and gain mastery of the environment.
Updated | 7 minutes ago |
Status | Prototype |
Platforms | HTML5 |
Author | Marcin Marlewski |
Genre | Puzzle |
Made with | GIMP, SDL |
Tags | 2D, c, Dungeon Crawler, Isometric, Pixel Art, sdl, Turn-based |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Links | Source code |
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