
Fallen Stalactite
Fallen Stalactite is an isometric 2d game set in open-world dungeon where every single object and tile has unique properties and utility. Getting from room to room requires solving puzzles that have many different solutions depending on your current skills and items. Knowledge of object properties, enemy behavior and skill capabilities is key.
ABOUT
- Explore an open dungeon with 48 unique rooms.
- Use your skills and items to interact with the environment.
- Push, pull, throw, melt objects to gain access to other rooms and resources.
- Fight enemies in a turn-based combat with telegraphed attacks.
- Lure enemies into traps and take advantage of their attacks.
- Watch out for environmental hazards.
- Bring to life other allies to help with room puzzles.
- Add augmentations to your hero to unlock new skills and skill synergies.
CREDITS
- design, programming, art: me
- source code: https://github.com/mmarlewski/sdl_game
- "Stepalange" font: Szymon Furjan
- sound: various artists from Pixabay
- All sound effects are in the "res/sound" on Github. Some sounds were edited by me with Audacity and have "-edited" at the end. If you want to see the source, go to "https://pixabay.com/sound-effects/here-put-sound-effect-name"
- music: Sonican and DSTechnician
- You can access the music in Pixabay just like the sounds "https://pixabay.com/music/here-put-music-name" (all music is unedited)
INSPIRED BY
- "Into the Breach": telegraphed attack to take advantage of enemy actions and 8x8 grid rooms
- metroidvanias: approach to level exploration (most rooms are inaccessible without appropriate skill; new skills can be acquired throughout the level)
- systemic games: interacting with the environment in systemic ways (meltable objects can be melted with cell item by the player or with lasers by enemy turrets, water and lava tiles accessible to floating enemies or hero with floating ability, pits can be crossed by jumping, being thrown by enemy, pulling yourself to another object with chain or by flying with flying ability)
Status | Released |
Platforms | HTML5 |
Author | Marcin Marlewski |
Genre | Puzzle |
Made with | GIMP, SDL, Audacity |
Tags | 2D, c, Dungeon Crawler, Isometric, Open Source, Open World, Pixel Art, sdl, Turn-based |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | GitHub |
Development log
- New skill context menu96 days ago
- It is no longer a prototypeDec 15, 2024
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